The table below summarizes the most significant of the mechanical differences, when comparing the Imperium in 1DQ today with the Imperium in Saranen in 2016. The result is a significantly different strategic and tactical landscape between the two situations for both attacker and defender. This means there are key differences in the basic game mechanics that govern the two systems. The primary difference between 1DQ1-A and Saranen is that 1DQ is in nullsec and Saranen is in lowsec. The parallels between that time and this lead to an obvious question: Which situation was worse for the Imperium Saranen or 1DQ1-A? Is the Imperium closer to its end now in 1DQ than it was in Saranen? Basic Mechanics: 1DQ vs Saranen Most of its home has been taken, and their day-to-day life increasingly approaches a state of being hellcamped in the Imperial throne system of 1DQ1-A. Now five years later, as PAPI’s War nears its final act, the Imperium finds itself on the threshold of a similar condition. The rest of EVE had combined in the Casino War to overrun their territory, and they found themselves in the last extremity – homeless and hellcamped in the lowsec system of Saranen. In the summer of 2016, the Imperium was at the end of the line.
Note: This is part two in a three-part examination of what’s at stake in 1DQ1-A. Ooh, the second time is so much better, baby.